*My original intent upon writing this post was a rather hopeless rant for one of my favorite video game series, yet now with the favorable reviews flying around about A Realm Reborn I can't help but have a bit more hope about Final Fantasy. However, I unfortunately have no way of playing FF XIV right now, in either the time or money department. Further, this is an online game and, my opinions of MMOs aside, I feel it isn't a true Final Fantasy. So my reasons to bitch stand, and I only wait with lukewarm hope for FF XV...
So I want to talk about Final Fantasy. OK?
I've
been a fan of it for a while now, maybe not as long as those
pretentious asses that are all "ohh VI is the best and I played
it when it was originally on the snes, not enough people have
played it, wah wah," but I've liked it pretty good since about '99 or
2000. And by pretty good I mean, hard, probably to the point of
obsessive at different times; this would probably be no surprise for a
skinny, pimply adolescent not satisfied with high school where they
don't teach you swords in gym class. So suffice it to say, I have been
fairly troubled about my growing indifference to the series of late. So
let's sit down and bitch about this shall we? There's nary a casual fan
of this series so if you've read this far-well I know you're listening.
Why
does it suck anymore?
So many people disagree about
which in the series was the best, which heroes/villains were the
coolest, which battle system should come back, or which had the best
ending, but no one can seem to deny the series'
waning quality. I haven't met a person who can (reasonably) give
XIII any kind of fond accolade, and, to me, I find it odd how few people
appreciate XII, quite possibly (but hopefully not) the swan song of
quality in the series. I could reasonably go into the politics of
Squenix (how many more sequels do we really need to XIII?), the
departure of key people, their seeming inability to connect to their
audience (at least their western audience maybe?), or to innovate in a
way that reflects what gamers want, but I want to take a look at the
games themselves; it's the finished pieces I want to analyze, and to
take the good from the past, what I really liked in what I played, and
yell at the current developers over at Squenix about what we need them to get
back to or change. But I also want to maybe offer a few ideas of some
new ideas (well new for Square) they could throw into their next titles.
Shi' this is just going to turn into Brand Mark's Top 5 Final
Fantasy's...
*DISCLAIMER*
As of this writing I have not finished Final Fantasy XIII, let alone
any of its sequels, nor will I probably. It's a grueling, boorish
experience with slovenly developed characters that offers none of the
excitements of past titles. And you know what? I don't think I really
care if you spoil it for me. Which reminds me *SPOILERS*, always
spoilers...the crap you think this is?
Brand Mark's Top 5 Final
Fantasy's
This list doesn't necessarily have to do with what I
objectively think are the best of the series. In fact, I haven't even
played every single numbered one of the main series, either completed or
at all. However I do know which ones I liked (not XIII), which ones
thrilled me so much I could barely sleep at night just thinking about
them. Even which ones that got my steam pumping to try and make up
one all my own...
5. Final Fantasy IV
By
no means did I play this game when it was contemporary. It was the
Playstation era FF's that hooked me, but upon dredging up old 16-bit
titles with an emulator I was more than happy to try all the
“historical” titles. To me IV seems like the purest entry in the series,
the one that could be most representative of what the entire series is
about: an epic story, structured job system, crystals, classic airships,
the list goes on.
The setting I think in IV is the quintessential
Final Fantasy setting, that psuedo-medieval one.
It's this type
of setting that seems to be the real DNA of which FF is made, and
here in this entry, you get it. It seems like Square/Squenix, with the
success of VII, took it to mean that audiences ever after wanted only
the cyber-punk, the techno-fantastic, and have gone on to primarily give
us a glut of this type one after the next, increasingly tripping on
more of this acid (i.e. XIII). And in retrospect it seems IX, an
intentional homage to FF's of this ilk, is a fluke in that it is the only title in
which Squenix decided to revisit its roots in a single player game;
otherwise the classic FF setting seems to have been relegated to only
the online iterations. Lame.
Like most FF's the storyline of IV is
of an epic scale that leaves little left to be desired. But it was
simple or accessible enough that we could just get right into it. The
motives and emotions of the characters are easy to grasp and we find
ourselves interested to find out what happens next, not because it is
simply a consequence of playing through the game, but because we can
easily access these characters. There is no need to relegate details of
plot, character, and setting to a list of synopses in a submenu because
you have made your game so damned convoluted that it seems like a mush
of incoherent, emotionally-unbelievable techno-orgasmic jello. No, the
simple, slightly limited palette once again proves the stronger. We need a classic tale like this one.
4.
Final Fantasy XII
Can I say that I love this one? Still can't
decide if it's really my favorite or not. XII really felt like the
series was maturing with me. As I got older and had changing and
discerning tastes, this title really felt like it was paying attention
to what its audience was doing. Growing older. Finer. Just about
every innovation in this game was a welcome one for me. The script was
magnificient; adding the flavors of shakespearian dialogue to the
English translation was a brilliant move and added a sense of gravitas,
let alone the politically leaning plot. And I was more than happy to see
the random battles go, it really felt like the next natural evolution.
No more tedious transition screens, or, upon winning a battle,
forgetting which direction you were heading on the field screen. This
was the first new FF I played post WoW, and everything was just
beautiful. The MMO influences didn't feel out of place in the series,
but rather felt as though it were the direction it should be going
regardless of the lack of multiplayer. Why would you need to transition
to a separate arena to a battle given you're already exploring the same
area in 3 dimensions? (Again, I'm scowling at you XIII.) The gameplay of
XII was the hopeful trajectory of the series that XIII so irresponsibly
derailed.
And just personally I really liked some of the
characters in this one, Basch, Balthier... I always gravitate towards
the story of redemption, and Basch's therefore seemed the most
interesting to me. Interestingly enough he was originally intended as
the main
character until sales and demographics got involved. Regardless,
this wasn't a game meant for just the teenage demographic. (Well Vaan
aside, but he wasn't awful-definitely not the obnoxious Tidus-type.) And
further the slightly more political leaning of the narrative made
Ivalice seem a more living, interconnected world. Here we had
multi-layered characters whose motives weren't specifically
world-shattering evil versus the plurality-saving good; in Vayne we had a
villain who's motives to free mankind (Hume-kind?) from the dictations
of the Occuria (i.e. gods) weren't necessarily ill, but his methods
certainly cast him in the role in which he played. It reminded me of A Song of Ice and Fire where characters cast in shades of gray lent itself to a more engaging and mature plot. Awesome. You could
near have a discussion about such things in your Lit.
class...well almost probably. But at least it is one of the FF titles with a
bit more depth.
So Square-Enix, go back to the advances that XII
gave us and develop another title from there. Here's hoping for XV...
3.
Final Fantasy VI
VI seems to be one of those titles that
hardcore fans, in some sort of strange Final Fantasy-hipster way, love
to brag about playing before the series became popular with VII. But
conversely, if you have become a fan of the series post VII, this is one
you should try out.
In this title you can see the bridge between
the old 16-bit titles and the 32-bit ones. So much of the style and
setting of VI, to me, definitely seems as though it paved the way for
VII. The Gestahlian Empire made for a stark contrast with its
technological take over of the world that seemed to be emerging from the
typical FF setting of previous installments. The way that technology,
magic, and the conflict between them is specifically addressed in the
narrative seems to point to developers who were rather conscious of the
slight departure they were taking from the previous games, a development
that would come to full maturity in the next two titles, where
technology wasn't just an empire's instruments of invasion but the
normal way of life for the world. But it was this unique concoction in
VI, with the steam, and coal, and Magitek, that was appealing to me.
Here was a world on the cusp of radical change, and the destruction that
was tolled upon the world pointed to the dangerous side-effects
technology's use can bring. (Ho' shi'! I didn't know this game got so
deep!)
Aside from the unique setting, the cast of characters are
another thing that this game shines with. I like it. The back story that
most of the characters present to the audience is engaging, and gives a
sense of depth. Not to mention the fact that, like XII, no character
takes central focus, and each is presented with their fair share of
tragedy and hardship. This isn't necessarily something that the next
good single-player title needs, but it's different from most of the
other entries and that makes it unique.
So while the gameplay, in
retrospect, may not be the most shining example of the series, there are
aspects to VI that are worth revisiting.
2.
Final Fantasy IX
I really could not understand how someone
could not remember this entry fondly. This is one that I often remember
with no small amount of nostalgia, and I really do believe that the
setting/atmosphere of the game owes about 75-80% to that reason. The
peaceful world map music, the whistle of the moogles, and the
medieval-styled victory fanfare, it all just puts me right back there.
The
characters, although not the strongest ensemble in my opinion, were
memorable, and their set jobs were a lot more enjoyable than I had at
first anticipated. This was one my first experience with an FF in
which the characters had set jobs, and it was rather fun to have the
character already built a certain way and to strategize how to best use
them in battle. Not that the free development of your character from
other titles is bad, but to know that Zidane was a thief, and that was
who he was in both battle and story just felt...classic. Further, with a
plot that felt as epic as any other of the best in the series this was a
title that was hard to forget.
The intentional throwback to
the pseudo-medieval was/is something that the series needs-let me
reiterate-needs, from time to time. This, after all, is what the
series was founded on, and in my opinion is part of the very core of
what makes the series. Now I'm all for branching off or trying things
differently, and we saw how successful a change of scenery can be in the
likes of VII and VIII, but when you seem to lose sight of your series
roots, well then you have a Molly Coddle
situation...
OK, yeah, I'll explain.
In
the old Saturday morning stop-motion animated series Bump in the
Night, rag doll Molly Coddle, desires to repair a broken arm with something
more powerful, finding some strange monster arm to do the job. Soon she
desires to match the strength of her new arm in her other one. The
trend is set and she begins to replace each of her parts with something
different, more powerful until eventually she replaces everything, and
all her original parts lay by the wayside. It is then that Mr. Bumpy
takes all her original parts and puts Molly back together into her
original and loved form. Meanwhile there is a rampaging monster made up
of the parts she had used earlier that resemble nothing of the original
doll, wreaking havoc and ruining the name of Molly Coddle.
It's
been about 10 years since IX treated us to the past, or should I say,
the heart of Final Fantasy. Isn't it about time for such another title
again (online titles notwithstanding)? If only someone, or some people,
could come along and pick up the pieces that the current developers at
Squenix have left by the wayside and make Final Fantasy beloved again.
1.
Final Fantasy VIII
Now it might seem like I don't appreciate
the technologically advanced setting in a Final Fantasy given my
assertions above, but that's not true. It's just when you make the
concept of your setting so abstract that you need to explain it to your
audience through sub-menus and appendices, and not through the natural
presentation of plot, you're not doing it right. You can make it crazy
and abstract, but teach the audience about this place through natural
progression of plot. Duh. So now that I've stated that, let me tell you
about what makes FF VIII my favorite.
When I first played this
game I literally wanted to be Squall. I even went so far as to try and
style my hair like his every morning before school. I went through a
phase of wearing multiple belts, and I would daydream and wish ever so
dearly that every morning on the bus I would show up at Balamb Garden
instead of my own high school. Awesome, I know. I think timing was a big
one here. The majority of VIII's characters were 17-18 years old, the
same age I was upon playing it. I felt right at home with Zell, Selphie,
and Irvine. I could relate to them and felt like I was one of them. This
is I think where VIII is the strongest. The cast works great, and they
act like real people, twitchy emotional teenagers that they are. And because
of such, it is they and their decisions that move the plot for
the majority of the story. OK, yeah an evil sorceress from the future
does too, but you get my point. Strong characters.
That is all
anyone need ask from their story, isn't it? If your audience doesn't
care for or about your characters they're not going to be into the story
are they? Will they really care enough to sit around and find out what
then ending has in store for them? A video game may be a little
different in that you are engaging an interactive narrative. You might
just really enjoy the gameplay and could give a rat's ass as to what
happens to joe-hero, or maybe it's a game in which you had some degree
of say over your character's creation; in which case, you have yourself
to blame for a bland character, at least partially. Regardless we've
grown to know FF as a game that gives us characters created
specifically by the developers as unique as the created world in which
they inhabit. The loss of the likes of Sakaguchi, Nojima, Amano, and to some degree Nomura (I'll explain later) on
these games has truly shown. If only someone were to pick up the
original pieces of FF and put them back together again...
I could
easily continue to wax nostalgic about VIII, about the various settings,
the story being both epic and personal, etc. But it really boils down
to sweet sweet nostalgia for me. Other than the cast of characters, that
I feel carry the narrative better than any other title (well...it's
arguable against X), there is not a whole lot that really makes this
entry stand above others in terms of gameplay, the setting, and so on.
Still won't change my feelings for it.
Honorable
mentions: VII, X
Yes of course VII, always the one that is so
fondly given accolade. How could I not mention it, right? The truth is it
was the very first FF I have ever played. (And loved.) But the
truth is it isn't my favorite. Poor VII hasn't aged too well in the
years since it's been released, and it is the one I find the most
difficult to go back and play. But having said that, the one thing that
struck me (oh and it struck me deep) was the deep, engaging, if not
convoluted, plot. The mystery of Sephiroth, the Promised Land, and
Cloud's past was a huge impetus to finish this game for me. This is
something that so many good FF's do through their plots: introduce
mysteries that the characters uncover as they go through their quests.
In VIII we had the mysterious static across the world and the hidden
city of Esthar, in IX we had Zidane's past, the Mist, and much else.
But, probably because it was my first experience with it, VII's
mysteries seemed the most intriguing, so much so that I lost sleep
thinking about them. Oh my poor newly obsessed teenage mind... These
types of narrative hooks, coupled with strong characters (which VII
definitely had), make the perfect Final Fantasy, if done right. Which is probably why so many consider this one to be the perfect one.
Now about X. This entry easily takes the cake for best
ending. I would accede to you if you insisted X had the strongest cast
of characters, and because of such, given Tidus' memorable sacrifice,
there's just no denying this one had the best ending. Unforgettable.
Just a smattering of thoughts about what makes my favorite Fantasys.
Later I'd like to create a picture of what I think a new, good
entry into the series needs to do and not do in order to win back its crown.
No matter the format of the story, there is always an interaction with it, a give and take between the medium and the audience. But what happens when you can push a button to write a part of that story? Settle in for role call class cuz we're gonna talk about the unique and literary merits of video games... oh, and whatever else is cool too.
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