I didn't hate Fable III. For all its would be innovations and dumbed down “streamlining” I did enjoy it. Just not as much as I would have liked. And yet there was a moment, very early in the game, that seemed to promise an innovation in interactive storytelling that, for just a bit, gave me the giddies for what this game could have become. It seemed that Lionhead was taking their series' feature of narrative choice finally to the next level. But it was only almost, a grand introduction of pomp and flair that only delivered empty calories.
No matter the format of the story, there is always an interaction with it, a give and take between the medium and the audience. But what happens when you can push a button to write a part of that story? Settle in for role call class cuz we're gonna talk about the unique and literary merits of video games... oh, and whatever else is cool too.
Showing posts with label Fable Anniversary. Show all posts
Showing posts with label Fable Anniversary. Show all posts
Friday, July 26, 2013
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